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    [经验分享] OpenHarmony多设备分布式组网认证 原创 精华

    清明雨揽月 显示全部楼层 发表于 2023-10-30 22:33:27

    OpenHarmony多设备分布式组网认证

    前提

    安装好DevEco Studio,新建项目,选择API9版本,stage模型

    image-20231030204705719

    点击Finish,此时,咱们的API9项目就算创建成功啦~

    替换Full-SDK

    参考https://docs.openharmony.cn/pages/v3.2/zh-cn/application-dev/quick-start/full-sdk-switch-guide.md/

    必要权限

    ohos.permission.DISTRIBUTED_DATASYNC

    允许不同设备间的数据交换。

    权限级别:normal

    授权方式:user_grant

    ACL使能:TRUE

    ohos.permission.DISTRIBUTED_SOFTBUS_CENTER

    允许不同设备之间进行组网处理。

    权限级别:system_basic

    授权方式:system_grant

    ACL使能:FALSE

    权限申明

    首先,在项目的模块级目录下找到并打开module.json5文件,在module下的对象里添加如下申明:

    "requestPermissions": [
      {
        "name": "ohos.permission.DISTRIBUTED_DATASYNC",
        "reason": "$string:DataSync",
        "usedScene": {
          "abilities": [
            "EntryAbility"
          ],
        }
      },
      {
        "name": "ohos.permission.DISTRIBUTED_SOFTBUS_CENTER"
      }
    ]

    此时,配置文件中的权限申明就完成了,但是,此时我们还不能获得这些权限。由于ohos.permission.DISTRIBUTED_DATASYNC权限是ACL使能为TRUE的权限,咱们需要在签名工具文件中说明一下。如何找到对应的签名工具文件呢?我们在安装DevEco Studio的时候是下载好了OpenHarmony的SDK的,此时在OpenHarmony文件夹中,打开 “你的SDK版本\toolchains\lib” 该路径,此时在lib文件夹中,咱们可以找到两个json文件,分别为UnsgnedDebugProfileTemplate.json和UnsgnedReleasedProfileTemplate.json,点击并打开这两个文件,添加如下权限:

    "acls":{

    "allowed-acls":[

    "ohos.permission.DISTRIBUTED_DATASYNC"

    ]

    }

    此时咱们不着急关闭这两个文件,因为在我们申请的权限中,有一个权限是允许我们使用系统能力的,也就是说,我们申请的这个权限是一个系统权限,

    ohos.permission.DISTRIBUTED_SOFTBUS_CENTER是一个系统权限,其权限级别为system_basic,授权方式为system_grant,此时,咱们需要再次修改刚刚打开的文件,找到"bundle-info"标签,修改“apl”标签内容和“app-feature”标签内容如下:

    "apl":"system_basic",

    "app-feature":"hos_system_app"

    OK,接下来开始编码了

    在申请ohos.permission.DISTRIBUTED_DATASYNC权限时,其文档中将其标注为用户手动授权的权限,此时需要我们动态申请权限,在项目中,我们新建一个ets文件,我这里取名为RequestPermission.ets

    首先,导入以下包:

    import abilityAccessCtrl, { Permissions } from '@ohos.abilityAccessCtrl';
    import bundleManager from '@ohos.bundle.bundleManager';
    import common from '@ohos.app.ability.common';

    获取访问控制模块对象实例:

    let atManager = abilityAccessCtrl.createAtManager();

    编写如下方法(这里我使用的是异步函数):

    export async function checkAccessTokenID(permission: Array<Permissions>) {
      // 获取应用程序的accessTokenID
      let tokenId: number;
      let grantStatus: Array<abilityAccessCtrl.GrantStatus> = []
      try {
        let bundleInfo: bundleManager.BundleInfo = await bundleManager.getBundleInfoForSelf(bundleManager.BundleFlag.GET_BUNDLE_INFO_WITH_APPLICATION);
        let appInfo: bundleManager.ApplicationInfo = bundleInfo.appInfo;
        tokenId = appInfo.accessTokenId;
      } catch (err) {
        console.error(`getBundleInfoForSelf failed, code is ${err.code}, message is ${err.message}`);
      }
      // 校验应用是否被授予权限,若申请多个权限,建议循环检查多个权限
      for (let index = 0;index < permission.length; index++) {
        try {
          grantStatus.push(await atManager.checkAccessToken(tokenId, permission[index]))
        } catch (err) {
          console.error(`checkAccessToken failed, code is ${err.code}, message is ${err.message}`);
        }
      }
      return grantStatus;
    }
    
    export async function checkPermission(context: common.UIAbilityContext, permissions: Array<Permissions>) {
      let grantStatus: Array<abilityAccessCtrl.GrantStatus> = await checkAccessTokenID(permissions)
      for (let i = 0; i < grantStatus.length; i++) {
        if (grantStatus[i] === abilityAccessCtrl.GrantStatus.PERMISSION_GRANTED) {
          console.info(`${permissions[i].toString()} 已授权`)
        } else {
          //申请权限
          console.info('开始向用户申请权限')
          requestPermissionFromUser(context, permissions)
        }
      }
    }
    
    export async function requestPermissionFromUser(context: common.UIAbilityContext, permissions: Array<Permissions>) {
      // requestPermissionsFromUser会判断权限的授权状态来决定是否唤起弹窗
      atManager.requestPermissionsFromUser(context, permissions).then((data) => {
        let grantStatus: Array<number> = data.authResults
        let length: number = grantStatus.length
        for (let i = 0;i < length; i++) {
          if (grantStatus[i] === 0) {
            // 用户授权,可以继续访问目标操作
            console.info(`${permissions[i].toString()} 权限申请成功`)
          } else {
            // 用户拒绝授权,提示用户必须授权才能访问当前页面的功能,并引导用户到系统设置中打开相应的权限
            console.info(`${permissions[i].toString()} 权限申请被用户拒绝`)
          }
        }
        // 授权成功
      })
    }

    此时,我们申请权限的方法就算编写完成了,在应用入口,即EntryAbility.ts文件中的onCreate(want: Want, launchParam: AbilityConstant.LaunchParam)方法中回调权限申请函数:

    requestPermissionFromUser(this.context, PERMISSIONS)

    其中,PERMISSIONS定义如下:

    const PERMISSIONS: Array<Permissions> = ['ohos.permission.DISTRIBUTED_DATASYNC']

    到此,我们的权限申请就算完完全全完成啦,当用户第一次安装并打开应用的时候,应用会向用户通过弹窗形式申请权限,用户点击授权即可赋予应用相应的权限啦~

    多设备组网认证

    在开始编码之前,新建一个ets文件,我给它命名为DistributedDeviceManagerFunctions.ets

    首先,导入所需包:

    import deviceManager from '@ohos.distributedHardware.deviceManager'

    由于咱们多设备组网认证功能中需要使用到一些共享对象,所以我的设计方法是设计一个类,并将方法和对象封装到该类中,方便调用:

    export class DistributedDeviceManageFunc {
    
    }

    定义类中对象:

    static mDeviceManager: deviceManager.DeviceManager
    static subscribeId: number
    static publishId: number
    static distributedDeviceList: Array<deviceManager.DeviceInfo> = []

    初始化类

    static init() {
      deviceManager.createDeviceManager(globalThis.context.abilityInfo.bundleName, (error, data) => {
        if (error) {
          console.error(`create device manager failed,error:${JSON.stringify(error)}`)
          return
        }
        this.mDeviceManager = data
        console.info('create device manager successfully')
        try {
          this.publishId = Math.floor(Math.random() * 10000 + 1000)
          data.publishDeviceDiscovery({
            publishId: this.publishId,
            mode: deviceManager.DiscoverMode.DISCOVER_MODE_ACTIVE,
            freq: deviceManager.ExchangeFreq.HIGH,
            ranging: false
          })
          console.info('publishDeviceDiscovery successfully')
        } catch (error) {
          console.error(`publishDeviceDiscovery failed,error:${JSON.stringify(error)}`)
        }
        try {
          data.on('publishSuccess', (data) => {
            console.info("publishSuccess:" + JSON.stringify(data))
          })
          console.info('publishSuccess on successfully')
        } catch (error) {
          console.error(`publishSuccess failed,error:${JSON.stringify(error)}`)
        }
        try {
          data.on('publishFail', (error) => {
            console.info("publishFail on:" + JSON.stringify(error))
          })
          console.info('publishFail on successfully')
        } catch (error) {
          console.error(`publishFail failed,error:${JSON.stringify(error)}`)
        }
        try {
          data.on('deviceStateChange', (data) => {
            console.info("deviceStateChange on:" + JSON.stringify(data))
            if (data.action == deviceManager.DeviceStateChangeAction.READY) {
              AppStorage.Set('statusColor', '#ff4fc100')
            } else if (data.action == deviceManager.DeviceStateChangeAction.OFFLINE) {
              AppStorage.Set('statusColor', '#ffff0000')
            } else if (data.action == deviceManager.DeviceStateChangeAction.ONLINE) {
              AppStorage.Set('statusColor', '#ffffd500')
            }
          })
          console.info('deviceStateChange on successfully')
        } catch (error) {
          console.error(`deviceStateChange failed,error:${JSON.stringify(error)}`)
        }
      })
    }

    在该方法中,我们通过createDeviceManager(bundleName: string, callback: AsyncCallback<DeviceManager>): void函数创建了一个设备管理器实例,并将回调函数中得到的DeviceManager对象传递给先前定义的mDeviceManager.

    以上操作完成后,使用publishDeviceDiscovery(publishInfo: PublishInfo): void函数发布周边设备发现,即调用该函数,主设备可以主动让周边(同一网络环境下)的设备发现识别:

    try {
      this.publishId = Math.floor(Math.random() * 10000 + 1000)
      data.publishDeviceDiscovery({
        publishId: this.publishId,
        mode: deviceManager.DiscoverMode.DISCOVER_MODE_ACTIVE,
        freq: deviceManager.ExchangeFreq.HIGH,
        ranging: false
      })
      console.info('publishDeviceDiscovery successfully')
    } catch (error) {
      console.error(`publishDeviceDiscovery failed,error:${JSON.stringify(error)}`)
    }

    注册设备状态回调,当设备状态发生改变时,可以通过on(type: ‘deviceStateChange’, callback: Callback<{ action: DeviceStateChangeAction, device: DeviceInfo }>): void获取设备状态改变后的第一状态:

    try {
      data.on('deviceStateChange', (data) => {
        console.info("deviceStateChange on:" + JSON.stringify(data))
        if (data.action == deviceManager.DeviceStateChangeAction.READY) {
          AppStorage.Set('statusColor', '#ff4fc100')
        } else if (data.action == deviceManager.DeviceStateChangeAction.OFFLINE) {
          AppStorage.Set('statusColor', '#ffff0000')
        } else if (data.action == deviceManager.DeviceStateChangeAction.ONLINE) {
          AppStorage.Set('statusColor', '#ffffd500')
        }
      })
      console.info('deviceStateChange on successfully')
    } catch (error) {
      console.error(`deviceStateChange failed,error:${JSON.stringify(error)}`)
    }

    开始发现周边设备

    使用startDeviceDiscovery(subscribeInfo: SubscribeInfo, filterOptions?: string): void函数可以使本设备暂时具有发现周边发布设备发现的设备的能力,即本设备可以识别周边设备:

    static startDeviceDiscovery() {
      try {
        this.subscribeId = Math.floor(Math.random() * 10000 + 1000)
        this.mDeviceManager.startDeviceDiscovery({
          subscribeId: this.subscribeId,
          mode: deviceManager.DiscoverMode.DISCOVER_MODE_ACTIVE,
          medium: deviceManager.ExchangeMedium.AUTO,
          freq: deviceManager.ExchangeFreq.HIGH,
          isWakeRemote: false,
          isSameAccount: false,
          capability: deviceManager.SubscribeCap.SUBSCRIBE_CAPABILITY_OSD
        })
        this.mDeviceManager.on('deviceFound', (data) => {
          console.info('device found')
          console.info("deviceFound:" + JSON.stringify(data))
          this.distributedDeviceList = []
          if (this.distributedDeviceList.length == 0) {
            this.distributedDeviceList.push(data.device)
            AppStorage.Set('distributedDeviceList', this.distributedDeviceList)
          } else {
            var length = 0
            this.distributedDeviceList.forEach(element => {
              if (element.deviceId == data.device.deviceId) {
                return
              }
              length++
            })
            if (length == this.length) {
              this.distributedDeviceList.push(data.device)
              AppStorage.Set('distributedDeviceList', this.distributedDeviceList)
            }
          }
        })
      } catch (error) {
        console.error(`startDeviceDiscovery failed,error:${JSON.stringify(error)}`)
      }
    }

    在该函数中,我们注册发现设备回调监听,当周边有可认证设备被发现时,该回调函数会返回 DeviceInfo类型的对象,其中为发现设备的部分设备信息:

    this.mDeviceManager.on('deviceFound', (data) => {
      console.info('device found')
      console.info("deviceFound:" + JSON.stringify(data))
      this.distributedDeviceList = []
      if (this.distributedDeviceList.length == 0) {
        this.distributedDeviceList.push(data.device)
        AppStorage.Set('distributedDeviceList', this.distributedDeviceList)
      } else {
        var length = 0
        this.distributedDeviceList.forEach(element => {
          if (element.deviceId == data.device.deviceId) {
            return
          }
          length++
        })
        if (length == this.length) {
          this.distributedDeviceList.push(data.device)
          AppStorage.Set('distributedDeviceList', this.distributedDeviceList)
        }
      }
    })

    获取设备认证

    在authenticateDevice(deviceInfo: DeviceInfo, authParam: AuthParam, callback: AsyncCallback<{deviceId: string, pinToken ?: number}>): void函数中,我们将所需配对的设备信息(DeviceInfo类型)作为参数传入即可触发设备认证,当两个设备没有相互认证时,回调该函数,对端设备上会弹出PIN码,在请求认证设备(本设备)中输入对端设备生成的PIN码即可完成设备认证

    static authenticateDevice(deviceInformation: deviceManager.DeviceInfo) {
      try {
        this.mDeviceManager.authenticateDevice(deviceInformation, {
          authType: 1,
          extraInfo: undefined
        }, (error, data) => {
          if (error) {
            console.error("authenticateDevice error:" + JSON.stringify(error))
            return
          }
          console.info("authenticateDevice result:" + JSON.stringify(data))
        })
      } catch (error) {
        console.error(`authenticateDevice error:${JSON.stringify(error)}`)
      }
    }

    终止发现周边设备

    static stopDeviceDiscovery() {
      try {
        this.mDeviceManager.stopDeviceDiscovery(this.subscribeId)
      } catch (error) {
        console.error(`stopDeviceDiscovery failed,error:${JSON.stringify(error)}`)
      }
    }

    获取可信任设备列表

    当多个设备间完成相互认证时,调用该方法会获取完成认证的设备列表(deviceManager.DeviceInfo[]):

    static getTrustedDeviceListSync() {
      return this.mDeviceManager.getTrustedDeviceListSync()
    }

    解除设备认证

    static unAuthenticateDevice(deviceInformation: deviceManager.DeviceInfo) {
      this.mDeviceManager.unAuthenticateDevice(deviceInformation)
    }

    释放资源

    static release() {
      this.mDeviceManager.release()
    }

    以上便是openHarmony中的多设备分布式组网认证过程,怎么样,你get到了吗 <_>

    无用

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    精彩评论1

    kazike

    沙发 发表于 2024-9-5 18:14:12
    分布式相机已经组网成功也认证成功,但是死活获取不到远程相机,请教下楼主可能是什么原因呢

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