```
let playTimer: number = 0
@Entry
@Component
export struct VideoEditing {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private scroller: Scroller = new Scroller()
@State w: number = 400; // 编程画板的宽度
@State h: number = 760; // 编程画板的尺寸
@State levelList: any[] = [
new ImageBitmap('common/images/icon0.png'),
new ImageBitmap('common/images/icon1.png'),
new ImageBitmap('common/images/icon2.png'),
new ImageBitmap('common/images/icon3.png'),
new ImageBitmap('common/images/icon4.png'),
new ImageBitmap('common/images/icon5.png'),
new ImageBitmap('common/images/icon6.png'),
new ImageBitmap('common/images/icon7.png')
....
];